bo'ladi 2016 yil virtual haqiqat o'yin off oladi bo'lishi?

Will 2016 be the year virtual reality gaming takes off?

VR eshitish birinchi to'lqin flopped, lekin tez orada Oculus Rift, HTC Vive va PlayStation VR sotuvga - va ular ko'p bo'ladi-ku, juda yaxshi


Guardian.co.uk byNomli Ushbu maqola “bo'ladi 2016 yil virtual haqiqat o'yin off oladi bo'lishi?” Alex HERN tomonidan yozilgan, Guardian kuni Dushanba, 28 Dekabr uchun 2015 11.00 UTC

Virtual haqiqat keladi. 2016 uchun birinchi jiddiy iste'mol VR eshitish ozod ko'rasiz 20 yil.

yilning birinchi choragida, VR kashshoflar Oculus (Facebook kompaniyasining sho'ba, chunki $ 2 mlrd uchun (£ 1.3bn) Mart oyida darhol sotib olishingiz 2014) dunyoga o'z Rift eshitish iste'mol versiyasini boshlaydi. Aprel oyida, Tayvanning HTC VIVE boshlaydi, boshqa kompyuter periferik o'yin Firma valve bilan birgalikda ishlab chiqilgan. Va yili bir nuqtada - birinchi yarim bo'lishi mumkin - Sony PlayStation uning VR boshlaydi, Playstation uchun plagin-kuni 4, yashash xonasiga VR olib beradi.

Ana Garnitura bozoriga birinchi emas, uzoq yo'l bilan. Yilda 1995, Nintendo Virtual Boy ozod, birinchi marta o'yinlar haqiqiy 3D grafika taklif va'da bir monoxromatik eshitish vositasi. A clunky, sotildi stol-o'rnatilgan qurilma $180 ($280 ichida 2015 dollar, yoki £ 189) va foydalanuvchilar qattiq bosh og'rig'i berdi, u Nintendo umid qilgan narsalardan zo'rg'a bir o'ndan sotilgan va bir yil o'tib kam uzildi.

Virtual Boy virtual Aslida birinchi to'lqin eng taniqli bo'lgan mag'lubiyat edi, lekin hamma bir xil taqdiri bilan o'rtoqlashdi. texnologiya oddiygina yo'q edi: ekranlar etarli yuqori aniqlikdagi emas edi ko'ziga yaqin deb joylashtirilgan bo'lishi, ular silliq tasvirni taqdim etarlicha tez yangilash mumkin emas, ortlaridagi protsessorlar bir ishonchli dunyoni ko'rsatishi uchun etarli piksel surish mumkin emas. virtual olamga 90s to'lqin etishmovchiligi, bu avlod uchun maydon o'ldirilgan, shunday qilib, to'liq bo'ldi.

VR tiklash uchun kredit ko'p bir kishi borib, bor: Palmer Luckey, Oculus asoschisi. a Kickstarter kampaniyasi bilan xalqqa boshlangan, Uning Rift Garnitura $ 2.5m ko'tardi 2012. Bu kungacha davom etmoqda sohasida qiziqtirgan to'lqin yo'lga. texnologiya sanoati uchun begona, Luckey VR ahmoq o'yin ekanligini qabul donolikdan partiya emas edi. U salqin deb o'ylab, va shuning uchun ko'proq qildim 9,000 boshqalar.

Palmer Luckey, Oculus hammuassisi.
Palmer Luckey, Oculus hammuassisi. Fotosurat: Getty Images orqali Bloomberg

Lekin xuddi muhim, bir chet tarzda, smartfon bo'ldi. Stiv Jobs sahnada turib birinchi iPhone namoyish qilib hech kim uni sezgan bo'lardi-da, eng yaxshi bosqichli smartfonini qilish uchun zarur texnologiya ishonchli VR qilish uchun zarur texnologiya katta o'xshashlik bor. Yuqori qaror ekranlar, aniq harakat Sensor va ixcham shakli omillar zamonaviy smartfon barcha buyuk, lekin ular ham virtual haqiqat qilishda bir qadam-ku, yaxshi, haqiqatga.

Bu birinchi ko'rsatilgandek bo'ldi 2015 Google karton va Samsung Gear VR smartfonlar yordamida VR bir quvnoq arzon va shaklini bootstrapped sifatida. bosh-o'rnatilgan displey bir telefonni planya tomonidan, Ular oddiy virtual olamlar uchun ruxsat taklif. Google karton, masalan; misol uchun (karton tom ma'noda lazer-kesib parcha, joyda muvofiq keluvchi smartfonini o'tkazish uchun ishlatiladi) Noyabr oyida Nyu-York Tayms bepul yuz berildi, bilan bog'langan qog'oz bir VR ilova ishlatiladigan "dunyo bo'ylab boy qamrab sahnalari taqlid qilish".

minigarnituralar kelishi hosil bu farq qaerda Lekin sifati bo'lgan. Sodda qilib aytganda: ular, albatta odamsiz, albatta, yaxshi.

A zamonaviy smartfon virtual haqiqat eshitish qurish kuchli bazasini beradi, lekin u bir bag'ishlangan qurilmaga bir sham ushlab mumkin emas. smartfonlar takomillashtirish qilingan va VR Garnitura yaxshi, faqat tez olish qilindi. Men birinchi bir Oculus Rift ishlatilganda 2013 Men underwhelmed bo'ldi. birlik, Bu ikkinchi davlat prototipi edi, Men uni kiyib, hatto oldin clunky va xunuk edi. uni kiygan yuzimga kenetlenir noqulay tosh ko'zoynak ega kabi his, va ekranning qarori bu bo'yra eshikdan dunyo tikilib kabi his, etarlicha. meni rolikli-coaster ichiga o'ralgan taniqli - - demo yordam berish uchun oz edi, bir parki safari o'z taqqoslash butun narsa qiziqish chekishga jihatini alohida ta'kidlashni faqat xizmat bilan.

Ikki yil o'tgach,, Facebook tomonidan tashkil etilgan tadbirda Rift yakuniy oldindan-relizlar versiyasini foydalanish, va men nihoyat yaygara haqida nima bo'ldi ko'rdim. kam olti oy ichida tokchalarini bosing etadi qurilmani kiygan, Men bir kosmik kemasi o'tirdi, u o'tirdi ichida kavernöz ortiq atrofida qarab. chiroqlar A string mening kema oldida yoqilgan, tezroq va tezroq qadar jadallashtirish boshlandi, to'satdan, Bu ulkan kapital kema tomonida paydo (Men orqamdan mening bo'ynini cho'zib qarab, agar men ko'rish mumkin), va men makon osoyishtaligi suzib qoldi. dushmanlari bilan ko'chirildi qachon edi ...

PlayStation VR garnitura bilan gamer.
PlayStation VR garnitura bilan gamer. Fotosurat: Chesnot / Getty Images

Oyin, Momo Havo Valkyrie, ikki yil davomida rivojlanishida bo'ldi, platformasi uchun bir texnologiyalar demo sifatida boshlangan 2013. Hozir Rift va Sony PlayStation VR uchun ishga tushirilishi o'yin bo'lishi oshadi, va har bir kishi uchun kosmosda Dogfighting siri orzu tugib kim (bir guruh hech Star Wars ozod quyidagi ko'ra, albatta, katta).

Lekin bir muammo bor: Agar mening so'zlarimga meni qabul qilish kerak bo'ladi. VR aslida sotish bong qiyin. Momo Havo Valkyre bir video, ekrandagi tomosha, faqat boshqa kosmik o'yini - hech narsa maxsus kabi paydo bo'ladi. chunki, VR holda, deb u hammasi. Momo Havo Valkyrie o'ynab mendan bir video ham battar bo'ladi: stulda o'tirgan texnologiya muxbiri, gurning va yoborishini, uning yuziga o'ralgan bir g'alati qora qutisi bilan. Men o'yin-kulgi ega qilyapman kabi qarash bo'lsa ham, Bu apparat sotish eng yaxshi yo'li emas.

O'yin developer Mike Bithell, kimning ovoz: Coda Playstation VR uchun ishga tushirilishi unvonlar biri bo'ladi, tashvish bilan rozi, lekin wow omil, deb dastlabki to'siq bartaraf qilish uchun etarli bo'ladi, deb o'ylaydi. "Siz, shubhasiz, bularni kiygan juda ahmoqona nazar, Ular olishingiz mumkin, agar, lekin xalq xarid qilish markazlarida ularni harakat, yoki talab partiya o'yinlar do'stlaringiz bilan o'tadi, Men katta ketadi ko'rish mumkin," u aytdi.

Chunki u, Bunday Google karton kabi VR arzon versiyalari tomonidan taqdim erta kirib borish counterintuitively off olib vr ehtimolligini talon mumkin. smartfon-bog'lashadi-to-siz-yuz yondashuv bilan unimpressed kim ko'p vr ikkinchi imkoniyat berishni xohlamagan bo'ladi, kelajak versiyalari ancha yaxshiroq bo'lsa ham.

Emas, balki har bir boshlang'ich to'siq xavotirda, ammo. tahlilchi Firma Gartner Brian Blau tashvish lavozimdan ozod: "Men odamlar qurilmaning asosiy tushuncha olish bir marta, ular bir zumda uning kuchini tushunish, deb ishonaman, hatto bir harakat holda. a taqiladigan kompyuter tushunchasi, bu kun ilmiy-fantastik emas va odamlar VR ular uchun nima yaxshi tushunchaga ega. "

Blau uchun, real qiyinchilik keyingi qadam keladi: “The VR experience is completely dependent on the device and the quality of the content. I’m convinced that the initial devices being released in 2016 are good enough, but it’s the content that must keep users coming back. Is there enough good VR content in the pipeline to keep users engaged with the devices over time? From early indications there are some great VR games and video experiences so I’m not worried, but ultimately this is a question that we can’t answer until we see how the general public reacts to these new types of personal computing devices and content.”

Even if it overcomes those hurdles, there’s another one waiting around the corner: cost. Both the Rift and the Vive require a top-flight gaming PC, which costs about £1,000, to power the devices – which themselves are likely to start around £300. Against that, the PlayStation VR, which only requires a £300 PlayStation 4 on top of its own (unannounced) narx, is comparatively cheap.

Natijada, “it’ll remain a super exciting early adopter tech until the price comes down”, says Bithell. “It’s important to remember though that, while the price will be high, we’re not talking ‘buying the first 3D TVs to hit the market’ prices here.” The prices will be probably high enough, ammo, to prevent an immediate repeat of the last great crossover hit from gaming, Nintendo’s Wii.

That’s a shame, because some of the most interesting uses of VR are a long way from traditional gaming. As well as the burgeoning field of 360˚ cinema, which places viewers in the centre of the shot and allows them to look around as they see fit, there’s the looming presence of Facebook in the field. The social network is not the first thing that comes to mind when one thinks of gaming – but that’s not what Mark Zuckerberg cares about either.

“Imagine enjoying a courtside seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face – just by putting on goggles in your home,” he wrote when he announced Facebook’s acquisition of the company. “Virtual reality was once the dream of science fiction. But the internet was also once a dream, va shuning uchun kompyuterlar va smartfonlar edi. "

Lekin bu chiziq pastga yanada ekan. keyingi yil uchun, va agar shunday - savol a virtual haqiqat naushnik o'yin sahnasida o'z o'rnini olishi mumkin yoki yo'qligini bo'ladi, qaysi biri. Bithell shunday o'ylaydi. "Mahsulotlari sifatida, Barcha uch mustahkam va tomoshabinlar uchun tayyor. Men Rojdestvo keyingi uchi mening TV otib uchun o'ylamagan chiqqunimcha, Men ular kuchli start olaman, deb o'ylayman,, u texnologiyalar haqida dasturiy ta'minot va yanada tekrarlamadan bilan muvaffaqiyat saqlab haqida bo'ladi. "

AKTning Blau "yagona yil VR kelajagi umumiy rasm olish uchun etarlicha vaqt emas", deb o'ylaydi, but that it is “certainly enough time to fully understand how the first few years of VR technologies will do in the hands of consumers”.

hatto hozir ham, with months to go until release, the state of virtual reality tech impresses me. I’ve written it off before, worried that over-promising and under-delivering would combine with the “dork factor” to produce something dead on arrival. Hozir, I’m only sure of one thing: I want one. If you want me, I’ll be the one in the corner, gurning and writhing with a smile on my face.

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