La 25 plej atenditaj videoludoj de 2016

The 25 most anticipated video games of 2016

El forlasitaj spacaj stacidomoj al drogo-stimulita dystopias, jen 25 kialoj 2016 tuj estos fascina jaro por ludoj


Funkciigita de Guardian.co.uk#?I tiu artikolo titolis “La 25 plej atenditaj videoludoj de 2016 - malhonoradis 2, Uncharted 4, XCOM 2 kaj pli” estis skribita de Keith Stuart kaj Kate Gray, por theguardian.com merkrede 30a decembro 2015 11.52 UTC

Kompreneble, ludantoj iras en ĉiun jaron plenigita kun ekscito kaj antaŭĝojo. Tio estas mez ke prosperas sur malrapidaj brulvundo tamburego, kun eĉ malgranda indie projektojn uzante monatoj de teaser pafoj kaj YouTube antaŭfilmoj rikolti intereson. La bona novaĵo estas, ekzistas kutime sufiĉe brila, noviga kaj konvinka veturoprezo pravigi ke entuziasmo - kaj 2016 aspektas esti escepto.

Kvankam vi povus plenigi dekon 'plej atenditaj' listigas ĉiujn grandiozajn sekvoj kaj blockbusting franquicias eliros ĉi tiun jaron, ekzistas ankaŭ dekoj de malgrandaj skalo sendependaj projektoj, plenumantaj idiosinkrazia kaj eksperimenta koro de videoludo kulturo batadon.

#?I tie, tiam, estas nia elekto de la plej grandaj, plej malgranda kaj plej strangaj titoloj rigardi ekstere por la venonta 12 monatoj.

Astroneer (PC)

Astoneer
Konvinka kaj gracia ... Astoneer. Foto: sistemo Era

Spaca esploro kaj konstruo ludoj estas kiel abunda kiel planedoj tiuj tagoj, sed ĉi tiu el Seatlo studo Sistemo Era, aspektas vere konvinka kaj graciaj kombino de Kerbal Spaco Programo Kaj Neniu homa Ĉielo. Esplori procesalmente generita mondoj kaj terraform ilin por amuzo (kaj profito).

Block'Hood (PC)

Ekologie konscia Sim City ... Block'Hood.

urboj: skylines Estis pasintjara breakout urba konstruo sim, sed en 2016, ĝi povus ĉiuj esti pri Block'Hood. Priskribita de lia kreinto, arkitekto kaj ludinventisto Jozefo Sánchez, kiel kvartalo konstruaĵo ludo, ĝi estas pli modulaj, medie konscia alpreni la Sim City koncepto, kun ludantoj konstrui malgrandan, memstara spacoj kiuj ekvilibron naturo kaj agrablaĵoj. Ĝi estas belaspekta, tro.

subpremo 3 (Xbox Unu)

subpremo 3
Tute destructibles medioj ... Crackdown 3. Foto: Mikrosofto

La klasika sandbox pafanto enkadriĝas reveni sub la gvido de Dave Jones, DMA Design fondinto kaj patro de Grand Theft Aŭto. La grandaj vendi ĝuste nun estas la ludo uzo de cloud computing enkalkuli tute destructibles urbo medioj. Ĝi tuj estu grandegaj kun YouTubers.

malhonoradis 2 (PC, PS4, Xbox Unu)

malhonoradis 2
Enkondukante Emily Kaldwin ... malhonoradis 2. Foto: Bethesda

La reveno de Arkane Studio steampunk stealth aventuro alportas novan fronta figuro, emily Kaldwin, kaj freŝa ĝisdatigo sistemo. Ĝi ankaŭ promesas porti nin trans malgaja, pesto-rajdis urbo de Dunwall, kio devus signifi intrigante novaj medioj por lerni kaj navigi. (malkaŝo: Gardisto kontribuanto Cara Ellison estas rakonta dizajnisto sur la ludo.)

fabelaj Bestoj (iOS)

fabelaj Bestoj
Besto magio ... Fabela Bestoj. Foto: saĝa Objektoj

Plej bone priskribita kiel kruco inter infanino simulado, virtuala maskoto kaj Jenga, Fabelaj Bestoj akiras vin stakigi modelo bestoj sur RFID-powered soklo loĝi virtuala mondo reprezentita en via iPhone aŭ tablojdo. La pli besto blokoj vi ekvilibrigi la pli fabelan la mondo oni kreas. Desarrollador Sensible Objekto sukcese demoed lia pionira ludo en serio de festivaloj ĉie 2015 kaj lanchas Kickstarter kampanjo fine de januaro.

Fire Emblem Fates (3DS)

Fire Emblem Fates
Pupo domoj renkontas Action Man ... Fire Emblem Fates. Foto: nintendo

La Fire Emblem serio de idealigita rolludoj permesas ludi marioneto mastro kun via trupoj, ambaŭ corralling ilin en batalo strategioj - kaj ankaŭ fari ilin kisi. Estas kiel pupo domoj renkontas Ago MAN, la fina kombinaĵo de infanaĝo fantazioj. La lasta transdono estas fendita en du versioj, ĉiu donante vin kontrolo de malsama armeo en la sama epopea milito. Ĝi promesas mirinde skribita historio kaj belege ilustritaj mondo popolita de karakteroj kiujn vi vere, vere volas devigi al geedzeco. En … bela vojo?

Firewatch (Makintoŝo, PC, PS4)

Firewatch
firewatch Foto: Campo Santo

Fiksita en vasta kampara areo de Vajomingo, tiu unua-persono mistero aventuro metas ludantojn en malproksima observejon, elrigardanta por arbaraj incendioj. But then weird things start happening and your only link to the outside world is a walkie talkie and a disembodied voice that you may or may not be able to trust. Developer Campo Santo was formed by Jake Rodkin and Sean Vanaman, who previously oversaw Telltale’s excellent Walking Dead games, so expect plenty of creepy atmosphere.

Glitchspace (PC)

Glitchspace
Stylish coding … Glitchspace. Foto: Space Budgie

There have been several attempts to teach the principles of coding through a game, but this is one of the most genuinely interesting. Created by independent team Space Budgie, Glitchspace is a first-person platformer in which you effectively reprogram the world around you to progress through levels. The stylish, minimal visuals provide a sort of cyberspace environment and from the demo we played at GameCity in 2013, it really does make you think like a coder.

Home Free (Makintoŝo, PC, PS4)

Home Free
Animal adventure … Home Free. Foto: Kevin Cancienne

Previously with experimental New York studio area/code, designer Kevin Cancienne has spent the last two years developing this canine simulation where you play a stray mutt lost and alone in a procedurally generated city. Similarly to cult hit, Tokyo Jungle, you have to use your animal instincts to survive, find food, and perhaps even companionship. After a successful Kickstarter campaign, it’s clear a lot of dog lovers see something moving and compelling in this new slant on the open world adventure.

Horizon: Zero Dawn (PS4)

Horizon: Zero Dawn
Robots and dinosaurs – what’s not to like? Horizon: Zero Dawn Foto: Sony Computer Entertainment

You can kind of imagine the brainstorming session that led to this action role-playing adventure from Amsterdam-based PlayStation veteran Guerrilla Games: “Hmm, so robots are cool, dinosaurs are cool, Tiel, wait a minute, how about” Hey presto – a game where you’re a hunter on a post-apocalyptic planet battling robot dinosaurs. It looks beautiful though, mixing open world exploration and survival with varied combat techniques. Killzone meets Skyrim? Yeah sure, why not?

The Last Guardian (PS4)

The Last Guardian
Fumito Ueda returns for The Last Guardian. Foto: Sony Computer Entertainment

Most of us gave up on ever seeing Fumito Ueda’s follow up to legendary PlayStation titles Ico and Shadow of the Colossus – then came ke E3 presentation. We’re expecting another atmospheric, ennui-driven adventure, this time following a young boy and hisgiant bird-fox thing, as they seek to escape a crumbling city. Get ready to be heartbroken.

Neniu homa Ĉielo (PS4)

Neniu homa Ĉielo
A deep-pink future … No Man’s Sky. Foto: Hello Games

Procedural content generation is the future we never realised we wanted – but it’s the one we’re increasingly getting. So throw away your dreams of hoverboards and flying cars and start imagining No Man’s Sky instead: a vast space exploration adventure filled with gorgeous deep-pink and teal candy worlds filled with creatures and spacecraft. At a time when our troubled planet seems ever more chaotic and weather-beaten, it’s little wonder this bright vision of the future has enraptured so many.

Persona 5 (PS3, PS4)

Persona 5
Return of a cult favourite – Persona 5. Foto: Atlus

Often described as a combination of traditional Japanese role-playing game (JRPG) and Pokemon, the Persona series has been a cult hit since the original spun off from the Megami Tensei series of RPG adventures in 1996. These tales of high school romance, murder, friendship and occult power are idiosyncratic and often daft (there was a dancing game instalment), but they’re richly imaginative and Persona 5 promises to live up to the series that’s spawned musicals, fan fiction and many crushes on creepy dudes dressed like an ovoid teddy bears.

Routine (Makintoŝo, PC)

Routine
Edgy, lo-fi, terrifying … Routine. Foto: Lunar Software

What is it about abandoned bases? Pasintjare, Frictional Games terrified us with soma set on a remote underwater research facility and 2016 should finally see the release of Routine, a chilly horror adventure set on an abandoned moon base. The work of four-person UK studio Lunar Software, Routine uses a “perma-death” mechanic, which means you get no health packs or lives, as you explore the dark confines, trying to work out what has happened. Very much an edgy, low-budget 1980s sci-fi movie reimagined as a first-person adventure.

Scalebound (Xbox Unu)

Scalebound
Dragon fighting with a killer soundtrack … Scalebound. Foto: Mikrosofto

Kamiya, aŭdiloj, dragons. Someone could have come on stage at E3 a couple of years ago, said these three words and we’d be sold, just like that. If you need more detail, Hideki Kamiya is the creative genius behind Devil May Cry, Bayonetta and Viewtiful Joe and Scalebound is his latest project, an action roleplaying adventure that looks like Final Fantasy’s modern revamp crossed with How To Train Your Dragon, featuring a hero who fights monsters while listening to music on his headphones. As long as this isn’t some surreptitious tie-in with Apple Music it could be a runaway hit.

Tacoma (linux, Makintoŝo, PC, Xbox Unu)

Tacoma could be 2016’s breakout hit.

The brief: Gone Home in space. The reality: probably still Gone Home in space. But is that such a bad thing? Tacoma is by the same team, Fullbright, with significantly greater backing after their first runaway success. Think Gravity meets Portal meets, uh, Gone Homeand as quiet, exploratory indie stories like this one are the Big Thing in games right now, this could be a breakout success.

That Dragon, kancero (Makintoŝo, Ouya, PC)

That Dragon, kancero
A touching experience … That Dragon, kancero. Foto: Ryan Green

It may seem odd, looking forward to a video game that deals with the creator’s true story of losing a child to cancer. But what Ryan Green is building with his small team is a touching, quiet experience that takes you through both the joys and the struggles of his son Joel’s life. If games like Depression Quest and Actual Sunlight can help people understand their struggling loved ones, then this can, tro. It also looks absolutely beautiful, a fractured polygonal jumble of shapes and colours, soft lighting and shadows hinting at the darkness to come.

Tom Clancy’s The Division (PC, PS4, Xbox Unu)

Tom Clancy’s The Division
Tom Clancy’s The Division Foto: Ubisoft

A deadly pandemic has hit New York so naturally what the city needs is a crack squad of spec-ops warriors to restore order by sort of shooting everyone. bone, that’s the plot out of the way, the interesting part of this latest Tom Clancy franchise-’em-up is that it’s a co-op role-playing strategy shooter set in a persistent online world inhabited by other player teams that you can fight or trade with. The result looks like an urban survivalist take on Destiny, and if the server tech can handle the load, this could be the military shooter evolution we’ve all been waiting for.

Uncharted 4: A Ŝtelisto End (PS4)

Uncharted 4
Epic cinematic storytelling … Uncharted 4. Foto: Sony Computer Entertainment

Though the Uncharted series has its detractors, developer Naughty Dog has consistently pushed the envelope in terms of epic cinematic storytelling, and this fourth and final Nathan Drake adventure looks set to continue that legacy. It’s the classic “one last job” story: Drake is married and retired but then his desperate brother emerges with tales of a vast pirate fortune and our hero is pulled back into the fray. Expect huge set-pieces, sassy wisecracks and actual emotions.

Unravel (PC, PS4, Xbox Unu)

Unravel
Heart-melting … Martin Sahlin’s Unravel. Foto: elektronikaj Artoj

It’s hard to tell whether we’re more in love with Yarny, Unravel’s handicraft mascot, or his creator, Martin Sahlin, who came on stage at the E3 conference in LA last year to pour his heart out about his incredibly personal development journey. The cute platforming game has you using your slowly unraveling yarn-body to explore a wilderness based on the Sahlin’s homeland of Sweden. It’s about love, he told us, as his hands shook from nerves. Hearts melted. If this is the future of marketing, we’re all doomed.

Way to the Woods (PC)

Way to the Woods
Way to the Woods Foto: Anthony Tan

Existing as little more than a demo right now, there is already much interest in this visually poetic game about the adventures of a deer and her fawn in a stylised forest. The work of 16-year-old coder Anthony Tan, the concept and look are inspired by Studio Ghibli classics like Spirited Away and Princess Mononoke, rendered into interactive life using the advanced Unreal 4 engine. A 2016 release may be a little optimistic, but we wanted to flag this intriguing project anyway.

We Happy Few (PC)

We Happy Few
Back to the retro-future … We Happy Few. Foto: Compulsion Games

Described on its website as “a game of paranoia and survival in a drugged-out, dystopian English city in 1964”, We Happy Few is not short on interesting ideas. Like Bioshock Infinite reimagined by George Orwell and Stanley Kubrick, it puts you into an alternative retrofuturistic Britain where you must appear to confirm, while investigating a weird collapsing society. It’s also a “survival roguelike”, which means there are no respawns or save points: if you die, you have to start again in a newly generated city.

The Witness (iOS, PC, PS4)

The Witness
The Witness Foto: Sony Computer Entertainment

We’ve waited years for Jonathan Blow’s follow-up to Braid, the Xbox Live platformer that is often credited with kickstarting the modern indie scene. Set on a mysterious island, the object is to solve a series of oblique environmental puzzles, unpicking the secrets of the isle as you go. It’s like the PC classic Myst reimagined as a Jorge Luis Borges story.

XCOM 2 (linux, Makintoŝo, PC)

XCOM2
XCOM2 Foto: 2K Games

fiksita 20 years after the critically acclaimed turn-based strategy sim was, XCOM 2 takes place on an Earth that has fallen to the alien invasion. Now acting as a resistance movement, the XCOM team has a new set of soldier types and specialisms, with missions taking on a guerrilla warfare feel. Plus, environments are now procedurally generated to add surprise and variety to the tense, tactical fun.

Yooka-Laylee (linux, Makintoŝo, PC, PS4, Wii Aŭ, Xbox Unu)

Yooka-Laylee
Yooka-Laylee Foto: Playtonic

Last year a group of veteran Rare employees set up their own studio, Playtonic, Kaj set about developing a spiritual sequel to Banjo Kazooie, immediately answering the prayers of N64 nostalgics everywhere. The co-op characters at the centre of this appropriately bright and playful platform adventure are a chameleon and a bat rather than a bear and a bird, but the humour, setting and story are unmistakable in their origin.

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